What is Kamaloka?
The Kamaloka are instances where you
can get much exp, sp and drops. There are 3 types of them: The Kamaloka Hall of
Abyss ( added in Gracia Part 1), Kamaloka Labyrinth of Abyss ( added in Gracia
Part 2 and Rim kamaloka (added in INNOVA-Official Russian server in 2014).
Before you enter Kamaloka you should
definitly start the related "Mutated Kaneus" Quests. You can accept
this quest for each town. For that you just need to kill the boss on level x3
and x6 for each town once. After that talk to the NPC again. It will give you
SP, Adena and EXP. Totally worth it, especially for beginner.
Quest Mutated Kaneus
Quest Mutated Kaneus
Why should you go in
this instance daily?
-
Low lvl Kamaloka - at least for XP, enchants and armors/weapons (for crystals)
-
High lvl Kamaloka - at least for XP, enchants but also for A grade weapons (lvl
69), A grade armors and jewels (lvl 73), S grade armors and weapons (lvl 78/81)
with full drops drop chance between 2% to 6%.
1- The Kamaloka Hall of
Abyss ( all kamalokas
with end 3 and 6- Ex 23/36/33/36/43/46....)
The
entry requirements for this new instanced dungeon are as follows:
- Entry NPC - Guard Captain
- Party Requirement - Party of 2-6
- Type - Raid-type hunting ground
- Instanced Zone Duration - 30 minutes
- Entry Limitations - Once per day
NOTE1: The entry limitation time resets
every day at 6:30 AM (server time). The Guard Captain
NPC is located at the center of each
village or town that is listed below.Locations of Kamaloka + character levels
needed for entry are as follows:
- Gludio Castle Town: Bathis (levels 18-31)
- Dion Castle Town: Lucas (levels 28-41)
- Town of Heine: Gosta (levels 38-51)
- Town of Oren: Mouen (levels 48-61)
- Town of Schuttgart: Vishotsky (levels 58-71)
- Rune Township: Mathias (levels 68-78)
2- Kamaloka Labyrinth of
Abyss ( all kamaloka
with end 9 - Ex: 29/39/49/59 ....)
To enter Kamaloka - Labyrinth of the
Abyss, you must meet the following requirements:
Entrance
NPC
|
Guard
Captain
|
Group
|
2
- 9 party members
|
Type
of Instance
|
A
breakthrough type raid boss battle
|
Duration
|
45
Minutes
|
Entry
Restrictions
|
Each
character can only enter once per day
|
Instant
Zone Reset
|
The
zone resets after 5 minutes if no PC's are inside.
|
The entry restriction time resets at
6:30 am daily.
3- Rim Kamaloka
Rim Kamaloka is a solo kamaloka that
was implemented in Korea as an instance zone that was only accessible trough a
certain branch of net-cafe and on Innova it will only be available for Premium
users. Inside you will find mobs that
give pretty good exp, are easy to kill and based on how well you perform you
will get a reward at the end of the instance (20 minutes).
Town
|
Kamaloka
variant
|
Gludio
|
Rim
Kamaloka (20-30), Rim Kamaloka (25-35)
|
Dion
|
Rim
Kamaloka (20-30), Rim Kamaloka (25-35), Rim Kamaloka (30-40)
|
Heine
|
Rim
Kamaloka (30-40), Rim Kamaloka (35-45), Rim Kamaloka (40-50)
|
Oren
|
Rim
Kamaloka (35-45), Rim Kamaloka (40-50), Rim Kamaloka (45-55), Rim Kamaloka
(50-60)
|
Schuttgart
|
Rim
Kamaloka (45-55), Rim Kamaloka (50-60), Rim Kamaloka (55-65), Rim Kamaloka
(60-70)
|
Rune
|
Rim
Kamaloka (55-65), Rim Kamaloka (60-70), Rim Kamaloka (65-75), Rim Kamaloka (70-80),
Rim Kamaloka (80-85)
|
GENERAL
RULES FOR KAMALOKA
-
The kamaloka is available once per day, but it's not based on when you last did
it, but rather on a set time (resets for everyone at 6:30am CST).
-
You need a group of 2-5 people to do a normal Kamaloka, or up to 9 ppl to do
the special kamalokas (more on those later)
-
These bosses are not raidbosses, they can be bled, stunned, rooted, etc. Also
they do very very little damage (alot like a normal mob) and can be killed
without much trouble in most cases and the amount of xp from them is almost
equivalent to a raidboss
-
You must be within 5 lvl's of the Kamaloka to port in
-
To enter, the party leader talks to the Instance guard located in town and
ports you in (sorta like you'd enter a rift)
-
In the kamaloka, you can't bring in outisde buffs except for the noobie buffs
if your of that lvl. So, if you want any buffs inside, bring along a buffer.
-
Kamaloka's have a 30minute time limit, and if you fail to kill the boss you can
try again after your ported out, although he'll also be restarted at full hp.
HOW
TO ENTER KAMALOKAS
One can enter once per day and LVL
of the players must be +5; -5 relation to the Kamaloca levels. To enter the
Kamaloka, all the party needs to be gathered before Input npc. NOTE: The screens are from Dion Kamaloka but the process is the same to all kamalokas.
1. The leader of
the party then chooses the dialog options with the NPC - "Enter
Kamaloka". The screens are of Dion Kamaloka but the process is the same in all kamalokas.
2. Now choose the desired option and the whole group will be
transported into the dungeon.
NOTE: In case of death you can come back to town and go
again using the same option that the leader used. If 5 minutes at no character
within the Kamaloca resets and reloads all the monsters again. If you can not kill
the boss, you can try again. Show time remaining notices to the members of the
group when lacking 10 minutes, 5 minutes, 2 minutes, 1 minute and 30 seconds.
LEVELS
OF KAMALOKA
-
Captain Bathis (Town of Gludio): Level 23, 26, 29
-
Captain Lucas (Town of Dion): Level 33, 36, 39
-
Captain Gosta (Heine): Level 43, 46, 49
-
Captain Mouen (Town of Oren): Level 53, 56, 59
-
Captain Vishotsky (Town of Schuttgart) Level 63, 66, 69
-
Captain Mathias (Town of Rune): Level 73, 78, 81, 83
NOTE:
The above kamaloka are solo Raid Bosses except Labyrinth of the Abyss instances
with levels 29/39/49/59/69/78/81 with mobs and 2 RBs (1st for xp and 2nd for
drops), for which info are last
SOME
ADDITIONAL INFORMATIONS
---> KAMALOKA HALL OF
ABYSS
LVL
23 - Gludio
Appearance: Bugbear
Special Skills: AOE Stun
Minions: None
Strategy: Just attack, very easy to 2-man
melee should be able to duo it. It does pathetic damage to you, and is only annoying
for the aoe stuns.
LVL 26 - Gludio
Appearance: Ol Mahum
Special Skills: AOE hit (don't keep your
baby pet nearby)
Minions: One, another melee minion to back
him up. He'll only summon the 1 minion though so you can kill it to have him
resummon later
Strategy: Very easy to 2-man provided both
players can wear heavy--otherwise use three players. Have lowest DPS tank hit
the minion to take aggro, then just ignore it until the fight is over.
LVL 33 - Dion
Appearance: Undead Bear
Special Skills: Stationary AOE Smash (x5),
Rsk. Haste
Minions: None
Strategy: Another easy boss, he will
periodically run to one player and sit his [censored] down to smash the ground
dealing AOE damage around him. Simply run away until he finishes doing this (5
times). Also, at 10% health, he kicks on haste so his attacks become a lot
faster.
LVL 36 - Dion
Appearance: Floating Eye
Special Skills: Aura Flare, Drain Health
Minions: Unlimited
Strategy: The boss and his minion will use
both magic and physical attacks often so ensure you have a good set of
jewelery. He will periodically summon an eye to assist him but unlike other
kamaloka bosses, he will summon more and more despite already having an active
one.
Whenever he spawns a minion, kill it--Otherwise
you may end up with 5 pelting at you.. and you will die. Even with Top D
jewelery, his life drain will crit often for 400-900 damage so make sure you
keep your HP above 50%.
Tank use a polearm for this boss to hit
both the boss and the minion at the same time.
LVL 43 - Heine
Appearance: Mutant Stakato
Special Skills: Nothing notable
Minions: One, healer
Strategy: When his HP dips below 50%, he
will summon a healer which heals him for quite a bit. This boss is extremely
difficult and you will probably not be able to 2-man this one. After you kill
his healer, he will spawn another one right away. I recommend sleeping the
minion constantly so that it is not healing him and you are not wasting DPS
(because he will spawn another after it dies anyways).
LVL 46 - Heinne
Appearance: Dragon
Special Skills: Soul Confine
Minions: None
Strategy: This boss is easy to 2-man
provided that both players provide adequate DPS. This boss will periodically
use Soul Confine on one player (Lasts roughly 10 seconds) which is similar to
paralysis--except you cannot receive damage while confined. He also uses an AOE
water-element skill, but it does not do a lot of damage unless you are not
wearing jewelery.
LVL 53 - Oren
Appearance: Demon
Special Skills: Disarm, Sonic Blaster
Minions: Suicide Bomb
Strategy: This boss can also be 2-man'ed
quite easily provided both players provide adequate DPS. He will periodically
disarm your highest DPS'er and use Sonic Blaster on the caster. Don't forget to
re-equip your weapon!
He will also periodically summon a minion
which flies to a player (usually the caster, but I've seen the melee DD take
it) and explodes. A critical can do 2600 damage, even using a +3 BO set,
otherwise it will normally do 200-500. Keep your HP near full because of
this--you don't want to risk getting crit and killed.
If you'd rather not tank the explosion, you
can simply run away JUST before it explodes. If you run away too early, it will
simply follow you until you stop.
LVL 56 - Oren
Appearance: Undead Knight
Special Skills: None
Minions: Dark Panther (Unlimited)
Strategy: You'll need at least three
players for this one. This boss does rather high DPS on his own and also
periodically summons panthers (do not bother killing these). He will call out a
players name and all panthers will attack that player. Have the target simply run
around while others kill the boss and take turns running around as you are
targetted by the panthers,till they switch to someone else.
LVL63 - Schuttgart
Appearance: Demon (like Falibati, half
snake half woman)
Special Skills: No reports :/
Minions: One.
Strategy: It's a very easy Kamaloka, just
kill the minion that will start to heal the main boss if you don't kill it
quick.
LVL 66 - Schuttgart
Appearance: Angel Race Mob (like the
Platinum Tribe)
Special Skills: AOE dmg, AOE fear
Minions: One
Strategy: Also easy kamaloka, the minion
helps the boss just kill it and concentrate on the boss
Drop possilities: Blue Wolf Boots
Designs(14-263), Doom Boots Part(61-162), Blue Wolf Gloves Fabric(24-87), Doom
Gloves Part(17-70), Blue Wolf Boots, Scroll: Enchant Armor A, Doom Gloves, Blue
Wolf Gloves, Scroll: Enchant Weapon A, Boots of Doom
LVL 73 - Rune
Appearance: Eye ball
Special Skills: Windshackle, Icebolt
Minions: Multiple
Strategy: Annoying kamaloka really, but not
really hard. The minions eyeballs that have a REALLY annoying aoe petrification
which lasts 2 seconds,it's quite a constant petrification too...multiple
minions doing it all at different times...really...annoying...:/
LVL 76 - 81- Rune
(infos soon)
---> KAMALOKA LABYRINTH
OF ABYSS
In Labyrinth of the Abyss, unlike
other types of Kamaloka, there are 4 rooms. There are different mobs in each
room. Even though in each Labyrinth of the Abyss in every room there are
absolutely different mobs, there’s a general principle of walking through all
Labyrinths of the Abyss.
Here
3 examples of your party setup:
1)
tank, healer, bd/sws, ol/wc, dd, dd, dd (takes long but is safe)
2)
bd/sws, healer, ol/wc, dd, dd, dd, summoner (bd or sws can tank easy and
summoner will help you to pass the first room easy and damages the raid more)
3)
bd/sws, ol/wc, dd, dd, dd, dd, dd (fastest way but most risky one.. one of the
DD should be necro or summoner so he can heal the bd/sws a bit)
Room 1
There are 9 mobs in room 1. Only one
of them is true (the queen), other are fake and will appear again when you’ve
killed them. If you kill the real mob, the fake ones will stop appearing, but
it’s not necessary to kill them. In low lvl labyrinths you need to lure 1-5
mobs (depends you your party) and kill them until the party have killed the
queen. Most effective way of finding the real mob is as follows: you should
have a Dagger (lvl 52) in you party, who has Lure.jpg Lure skill and a Summoner
(lvl 56), who has Betray.jpg Betray skill. The Dagger lures 1 mob, then the
Summoner uses his/her Betray.jpg Betray on it. If this mob is a fake one, it’ll
run and start attacking the real one. If the mob is a real one, this skill
won’t affect it. If the real mob in room 1 is killed, P. Def. of Labyrinth
Guard will decrease by 1/3. A party of mages doesn’t need to kill the real mob
in this room. They may pass through the room staying very close to the walls,
or use invisibility to move further.
In
labyrinths lvl 78 and 81 instead of a dagger you can use the following link:
Arbalester (lvl 49) with Temptation.jpg Temptation + Spectral Dancer (lvl 77)
with Dance of Shadows.jpg Dance of Shadows skill. In labyrinth lvl 83 this tactics
is useless as the mobs can see the character using Dance of Shadows skill.
Room 2
Unlike Room 1, in Room 2 all the
mobs are real. Once you’ve killed all the mobs in this room, M. Def. of
Labyrinth Guard will decrease by 1/3. Short-range warriors or archers don’t
have to kill the mobs in this room, they can pass through staying close to the
walls or use invisibility to move further.
Players
usually pass through this room staying close to the walls and M. Def. is not
very important for tanks and other short-range warriors.
Room 3
In room 3 there’s one strong mob –
the Raid Boss. If you kill it, Labyrinth Guard’s attack will decrease by 1/3.
Room 4 - Labyrinth Guard
In room 4 there’s the Raid Boss -
Labyrinth Guard and his companions: 2 warriors and 2 healers/buffers.
Tactics: The tank agres the Raid Boss, running
around the big circle. At the same time, the party kills healers/buffers (Lost
Assistant Guard). It’s very important to kill the healers first. Then you need
to take down the healers, and then – the Raid boss. If warriors and healers
start respowning, repeat the same tactics again.
--->RIM KAMALOKA
How it works
Kill as much monsters as you can but
you have only 20 mins.There are several x1 non-aggro mobs inside. They dont
drop anything. When you kill the mobs, there is opportunity that a stronger mob
appears - Doppler or Void. The more of these additional mobs you kill, the
better the reward. Don't hurry if you want the best reward. The goal is to get
longest sequence of Dopplers/Voids from one ordinary mob. Kill them until they
are finished, then go to the next mob.
How to enter
Talk to Pathfinder Worker (He is beside Captain of Kamaloka in all cities).
You
can get Dopplers/Voids to appear by:
1.
Over-hits, critical hits, powerful skills on the normal mobs
2.
Tank aggro/hate on the normal mobs
Note:
Voids will transform and temporary have frenzy, if you are a robe user: watch
out!
Bonus:
Regular
mob killed
Doppler
killed
Void
killed
Skill
usage
First
hit make more than 2/3 hp damage
Void
die immediately after spawn
When
room cleared
Penalty:
When
mob uses skills
When
mob uses buffs
When
mob aggros on you due to attack on another mob
When
you use buffs (not sure about pets)
When
level difference 3 or more
If
you fight with mob more than 10 sec
If
you fight with mob more than 30 sec
Rewards
You
will get a rating from D to S grade after 20min and based on your rating you
will get rewards (shots, potions, elixers, enchants and a very slim chance on
full items). Rewards decrease if mobs are "green".
At the end appear in center of room the NPC
ranger. He can know your results (from D to S), and you will get a reward:
Equipment Pathfinder (box) and Essences Kanabiona (like Crystals D rank).
Number issued by the essence depends on the Kama Loka.
At the end you receive a small chest with
reward and from 4 to 32 Esence of Kamaloka which you can exchange with NPC
Pathfinder Worker for other items:
Pathfinder Reward D grade (20% chance
for EWB)
Pathfinder Reward C grade (15% chance
for EWA)
Pathfinder Reward B grade (10% chance
for EWS)
Pathfinder Reward A grade (you can gain
Atribut Stone or the luckiest ones can win a Dynasty weapon)
Pathfinder Reward S grade (you can gain
Atribut Cruystal or the luckiest ones can win an Icarus weapon, you can also
gain a Neolitic Orb S or S80)
Pathfinder Reward AU Karm
Pathfinder Reward AR Karm
Pathfinder Reward AE Karm
Trade
of essences:
•
Essence Kanabiona received from Pathfinder can be exchanged for rewards:
10
essences Kamaloka
Pathfinder
Award D-Grade
◦
Scroll: Enchant Weapon B (EWB)
20
essences Kamaloka
Award
Pathfinder S-Rank
◦
Scroll: Enchant Weapon A (EWA)
50
essences Kamaloka
Pathfinder
Award B-Rank
◦
Scroll: Enchant Weapon S (EWS)
100
essences Kamaloka
Pathfinder
Award A-Rank
◦
Stone Fire / Water / Wind / Earth / Darkness / Holiness
◦
Scroll: Enchant Weapon S (EWS)
200
essences Kamaloka
Award
Pathfinder S-Rank
◦
Stone Fire / Water / Wind / Earth / Darkness / Holiness
◦
Scroll: Enchant Weapon S (EWS)
•
Essence can not sell, dispose of, trade. However, they can be put to the
Personal Store.
You
can enter Rim Kamaloka once per day. Just type the command /instancezone. If
you own an item Extra Entrance Pass - Near Kamaloka, you can enter Rim Kamaloka
once more during 1 day.
Good Luck!