I'm sorry if there are any mistakes because it was translated from russian.
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PARTY
SYSTEM
Features
of hunting in a party
- The combination of classes. Hunting in a group will allow each character to bring the maximum benefit because Each class has a specific role. Hunting in a group will allow each character to bring the maximum benefit because Each class has a specific role.
- Party chat. On the hunt in a group of players in the group have an opportunity to use group chat. The text of the chat will be visible to members of the group at any point on the map. To use the group chat, use the prefix #.
- Bonus experience. The more people in the group, the more bonus to gain experience:
amount
characters in Party |
Modifier
experience |
2
|
X1.3
|
3
|
X1.35
|
4
|
X1.4
|
5
|
X1.55
|
6
|
X1.6
|
7
|
X1.7
|
8
|
X1.8
|
9
|
X2.0
|
- The greater the difference in experience between the characters in the party, the less they receive less in terms of characters:
The difference in the levels of
|
Gain experience
|
1
|
~ 98%
|
2
|
~ 95%
|
3
|
~ 93%
|
4
|
~ 91%
|
5
|
~ 88%
|
6
|
~ 86%
|
7
|
~ 83%
|
8
|
~ 81%
|
9
|
~ 78%
|
10
|
~ 23%
|
11
|
~ 22%
|
12
|
~ 21%
|
13
|
~ 20%
|
14
|
~ 19%
|
15 or more
|
0%
|
- Distribution of drops. Adenas is automatically divided in equal amounts to each character in the party. Adjust the distribution of other drops as follows:
Finder
Keeper
|
Whoever raises the drops,
he gets it all.
|
By turn
|
Regardless of who
lifts the drops, drops are distributed in turn among party members
|
Randon
|
Regardless of who
lifts the drops, drops are distributed randomly
|
By turn including spoil
|
Regardless of who
lifts the drops, dropd and results of the spoil are distributed one by one
among the party members
|
Randon including spoil
|
Regardless of who
lifts the drops, drops and results of the spoil are distributed randomly
|
Party
Matching
Lineage
II
has a build in party matching system for making parties with other players you
do not necessarily know. The party matching feature can be opened by typing
"/partymatching" in your consule or by clicking the party matching
icon in the user interface.
When
using this function, any player on the server can see that you are looking for
a party. You don't need to stay in town and you don't need to be in the same
vicinity of the people you want to be partied with. This works out especially
well for characters still leveling up, as you can go do a quests or grind while
waiting for a party to be matched up with anywhere in the world.
By simply leaving the party matching window open, players looking for your level range can see that you are a potential candidate for their party. Or if you want to start a party, just open a room and wait for interested players to join your room or invite them from the waiting list.
By simply leaving the party matching window open, players looking for your level range can see that you are a potential candidate for their party. Or if you want to start a party, just open a room and wait for interested players to join your room or invite them from the waiting list.
Open
the party matching window by clicking the respective icon or typing the command
as described above.
1) Choosing search terms rooms Group:
- Level - level range of characters in a room group.
2) The list of groups that are looking for
characters to play together, when you hover over the name of the group opens a
window with a list of already in the room, a group of players.
- Back / Forward - move to the previous / next page in the list of groups of rooms.
- List - open a list of characters who are looking for the group.
- New - to create a room search the group, only available to the group leader, or the player without the band.
- Auto - automatically selects the parameter group search.
3) Member List pending the entry into the group
- you can invite a group of the desired character without waiting until he
would find room in your group:
- Top of the list allows you to specify search conditions: range of levels, and the role of the character's name.
- List of characters waiting to join the group.
- Back / Forward - move to the previous / next page in the list of characters.
- Message - Send a private message to the selected character from the list.
- Invite - Invite the room group selected from the list of the character, in the invitation will be added to the name of the room group.
- Refresh - Update the list of characters waiting to join the group.
- Close - closes the list of characters waiting to join the group.
The rest of the party matching window is pretty self-explanatory. It is
important to note that rooms are not the same thing as parties. The room owner
still needs to invite players into a party. This allows for players to organize
a party without actually creating one until everybody is ready. If you want to
do other things while waiting for your party to be ready, you can minimize the
window in a simular fashion as minimizing the inventory window.
Creating a room party
Use the "Create" button in the interface of the search party.Enter search criteria of the party:
- Topic - description of the group.
- Max. people - the maximum number of characters in the group room.
- Level - level range of characters.
At the bottom of the chat room is the party chat is accessible to everyone who is in the room party.
- Customize - to change the parameters of the room group.
- Banish - to drive the character of the room group.
- Invite - invite a character to the group.
- List - open a list of characters, pending the entry into the group.
- Exit - to leave the room the group if the group leaves the room owner, it will be closed.
Team chat
Command
|
Option
|
Description
|
/ invite
|
[Character `s name]
|
Invite to party
|
/ leave
|
Exit party
|
|
/ dismiss
|
[Character `s name]
|
Kicked out of the party
|
/ partymatching
|
Search party
|
|
/ partyinfo
|
Show information
about the party
|
|
/ changepartyleader
|
[Character `s name]
|
Change party leader
|