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Quests for Levels 1-21 - Start villages

QUESTS START VILLAGES - LEVEL 1 TO 21  NOTE: there is a quest lvl 1 only for interlude chronicle that gives too many adenas. The quest is the introducing of Kamael race. Quest name: Kamael a window to the future. Quest Name Race Level Starting Location and NPC Repeat Reward Quest for Fishing Shots All 1 Each town/harbor Y Fishing Shots Deliver Goods All 2 Talking Island Village (Guard Arnold) N Ring of Knowledge Letters of Love All 2 Talking Island Village (Darin) N Necklace of Knowledge Miner's Favor All 2 Strip Mine (Miner Bolter) N Necklace of Knowledge Sacrifice to the Sea All 2 Talking Island (Lighthouse Keeper Rockswell) N Mystic's Earring Mass of Darkness Dark Elf ...

2ND CLASS QUESTS

HUMANS ELVEN DARK ELVEN ORCS KAMAELS DWARVEN

QUESTS BY LEVEL

  QUESTS LVL 1 TO 21 - START VILLAGES   QUESTS LVL 15 TO 40      QUESTS LVL 41 TO 60     QUESTS LVL 61 TO 78

Quests for Levels 15 - 40

QUESTS FOR LEVEL 15 T0 40 Quest Name Race Level Starting Location and NPC Repeat Reward Bard's Mandolin All 15 Town of Dion (Bard Swan) Y Musical Score - Theme of Journey, 300 Adena Get a Pet All 15 Gludin Village (Pet Manager Martin) Y Wolf Collar Grim Collector All 15 Town of Gludio (Guard Curtis) Y Adena Jovial Accordion All 15 Town of Dion (Musician Barbado) Y Musical Score - Theme of Feast Sorrowful Sound of Flute All 15 Town of Dion (Musician Nanarin) Y Musical Score - Theme of Solitude Subjugation of Lizardmen All 17 Gludin Village (Guard Weisz) Y 9,181 Adena Dragon Fangs All 19 ...

Pets' Guide

 See too: Pets' Quests Pet interface Pet interface window opens when you double-click your pet. There are 3 tabs: Status, Actions, Items. In Status tab you can see your pet’s HP/MP, XP, and main characteristics. In Actions tab there are buttons to activate actions and skills of a pet. In Items tab you can see pet’s inventory, weapon and armor, food, and the items a pet picks up. Pets can use Beast Soulshots and Spiritshots. Such items are used from master’s inventory. Controlling a pet Stay – a pet either follows its master or, if pressed again, stops at the spot. Attack – a pet attacks the target. Stop – stops pet’s current action. Pickup – pet picks up items from the ground Return/Unsummon – when a pet is unsummoned, all items .remain in pet’s inventory (only when a pet is not taking part in a combat) Move to target Pet inventory In a pet inventory there are 12 slots for armor, weapon, food and ot...