Skip to main content

Pets' Guide




 See too: Pets' Quests

Pet interface

Pet interface window opens when you double-click your pet. There are 3 tabs: Status, Actions, Items.
In Status tab you can see your pet’s HP/MP, XP, and main characteristics.
In Actions tab there are buttons to activate actions and skills of a pet.
In Items tab you can see pet’s inventory, weapon and armor, food, and the items a pet picks up.
Pets can use Beast Soulshots and Spiritshots. Such items are used from master’s inventory.

Controlling a pet

  • Stay – a pet either follows its master or, if pressed again, stops at the spot.
  • Attack – a pet attacks the target.
  • Stop – stops pet’s current action.
  • Pickup – pet picks up items from the ground
  • Return/Unsummon – when a pet is unsummoned, all items .remain in pet’s inventory (only when a pet is not taking part in a combat)
  • Move to target

Pet inventory

In a pet inventory there are 12 slots for armor, weapon, food and other items. There are penalties for pets related to the weight they carry.
Weight 50% and more
The speed of HP/MP restoration is reduced
Weight 60% and more
Pet’s speed is reduced by 50%
The speed of HP/MP restoration is reduced
Weight 80% and more
Pet’s speed is reduced by 50%
HP/MP don’t restore

 Tending a pet

Summoning a pet

  • You can summon only 1 pet/servitor at a time
  • To summon a pet, you need a special item
  • You cannot summon/unsummon your pet in a combat

Feeding a pet

  • If you don’t feed your pet on time and its hunger level is below 10%, your pet will not be getting any XP, you won’t be able to control it, but it WILL NOT DISAPPEAR!
  • Pet Managers sell food for pets.
  • Pets consume different amounts of food depending on the state they’re in: a combat or non-combat. In a combat mode your pet’s fullness level reduces about 2 times quicker.
  • Pets can increase their fullness level automatically. You just need to place food to your pet’s inventory. Your pet will feed when it’s fullness level is below 55%.

Equipping a pet

  • Pets can use special armor, weapon and accessories. Some pets cannot use weapon and/or armor.
  • Players can ride on some pets.
  • Different types of pets use special weapon and armor for their type.
  • You can equip one weapon, one armor and one accessory on your pet at one time.
  • When you unsummon and resummon your pet, all the items will be equipped again,
  • To equip a pet, move all the necessary items to your pet’s inventory and double-click them. If you’ve done it right, the items will be highlighted with a coloured frame. It means your pet is using them.

Shots for pets

A pet, just like a character, has its own inventory to store different items. However, there are certain restrictions: a pet cannot keep arrows, soulshots, spiritshots, blessed spiritshots or compressed shots.
Special Beast Soulshots, Beast Spiritshots and Blessed Spiritshots for pets can be bought from Pet Managers in any township. You need to use such items from your own inventory. To make a pet use an item, move it to pet’s inventory and double-click it.

Pet Development

  • A pet consumes a part of its master’s XP.
  • A pet doesn’t get XP before its master has completed a quest.
  • If your pet’s lvl is lower than yours, it gets less XP. The more the difference – the less XP your pet gets.
  • If your pet’s lvl is higher than yours, it gets more XP. The more the difference – the more XP your pet gets.
  • If your pet’s lvl is 20 lvls higher than yours (or even higher), the pets stops obeying you.
  • If your mount’s level is 10+ lvls more than yours, the speed of your movement on the mount decreases.
  • Some pets evolve as they gain more levels. Some pets need to complete a quest to evolve, and some don’t.

Transferring a pet

  • To transfer a pet, you need to transfer the item that summons it.
  • You need to clean up your pet’s inventory to transfer a pet, send it by mail or sell it via your private trade.

Pet’s death

  • You can resurrect a pet within 24 hours from its death. A pet can be resurrected with a Scroll of Resurrection or with healers’ help.
  • A pet loses a certain amount of XP when it dies.
  • If a character kills a pet in a non-combat (unflagged) state, the character received a certain amount of karma, but PK counter doesn’t change.

Dismissal of a pet

  • To dismiss a pet you need to get rid of the item summoning the pet.
  • When you dismiss a pet, it gets dismissed with all the items in its inventory. Be careful when you dismiss a pet.
  • You cannot restore it.

 Types of pets


 Maguens


In Freya update new Maguen pets were added. There are 2 types of Maguen pets. There’s a chance to get a Maguen in Seed of Annihilation zone while collecting Maguen Plasma.

Hatchlings
There are three types of Hatchlings: Hatchling of the Stars, Hatchling of the Wind and Hatchling of Twilight. When a master is lvl 45 and the Hatchling is lvl 55, you can complete a quest and your Hatchling will evolve into a Strider.

Wolves
Pets with strong Physical attack. A wolf can evolve on lvl 55. There are 4 steps of evolution for this type of pets. One of such steps is available to Rune Township owners.


Baby Pets
There are three types of pets. They evolve on lvl 55. They are intended to help their master with strengthening magic and healing.


Deinonychus
This is a new pet is added to Gracia Plus update. Can be obtained as trophy while killing mobs in Primeval Isle

Improved Pets


As part of the Lineage 2 Hellbound expansion the whole pet system got a major overhauling. Once a baby pet reaches level 55 it can be turned into an improved pet by speaking to one of the Pet Manager NPCs in various towns. With Gracia 2.2 the pet buffs got adjusted once more.

The Wolf evolves into a Great Wolf at level 55. Once reaching lvl 70 the Great Wolf evolves into a Fenrir, getting extra attacks and skills. Like Striders a Fenrir can be mounted when summoned. Baby Cougar, Buffalo and Kookaburra turn into Improved Cougar, Buffalo and Kookaburra. An improved baby pet can cast buffs on its owner:


Improved Cougar

Level 55 – Empower 3 (2 Minutes), Might 3 (2 Minutes)
Level 60 – Shield 3 (2 Minutes), Bless the Body 6 (20 Minutes)
Level 65 – Acumen 3 (2 Minutes), Haste 2 (2 Minutes)
Level 70 – Vampiric Rage 4 (2 Minutes), Focus 3 (2 Minutes)
Pet Greater Heal:recharges HP when the owner is in Battle stance and below 70% HP
Pet Battle Heal:recharges HP when the owner is in Battle stance and below 30% HP

Improved Buffalo

Level 55 – Might 3 (2 Minutes), Bless the Body 6 (2 Minutes)
Level 60 – Shield 3 (2 Minutes), Guidance 3 (2 Minutes)
Level 65 – Vampiric Rage 4 (2 Minutes), Haste 2 (2 Minutes)
Level 70 – Focus 3 (2 Minutes), Death Whisper 3 (2 Minutes)
Pet Greater Heal:recharges HP when the owner is in Battle stance and below 70% HP
Pet Battle Heal:recharges HP when the owner is in Battle stance and below 30% HP

Improved Kookaburra

Level 55 – Empower 3 (2 Minutes), Bless the Soul 6 (20 Minutes)
Level 60 – Bless the Body 6 (20 Minutes), Shield 3 (2 Minutes)
Level 65 – Concentration 6 (2 Minutes), Acumen 3 (2 Minutes)
Level 70 -      
Pet Regeneration: recharges MP when the owner is in Battle stance and below 50% MP
Pet Battle heal: recharges HP when the owner is in Battle stance and below 30% MP

Great Wolf / Fenrir

Level 70
- Bite Attack: Bite ferociously with sharp teeth.
- Maul: Attacks with fore-claws to create wound. Power 1. Effect 3. chance to add Bleeding
- Cry of the Wolf: Dominate nearby enemies with a mighty roar. -23% patk of surrounding enemies
- Awakening (group Buff): +8% patk, +16% matk, +8% atk-speed, +8 speed, -8% pdef, -16% mdef, -4 evasion. holds 90sec, cooldown 15mins

Great Snow Wolf / Snow Fenrir

Level 70
- the same skills like their normal counter part
- Cry of the Wolf: Dominate nearby enemies with a mighty roar. -23% patk/matk of surrounding enemies

Great Snow Wolf, Snow Fenrir and Red Dusk / Red Star / Red Wind Strider
Members of a clan that is in possession of a Rune or Aden Clan Hall can exchange their normal Wolf or Strider for a Clan Hall one. All they have to do is speaking to the Clan Hall Gatekeeper located outside the clan hall. A Great Wolf can be envolved into a Great Snow Wolf. A Fenrir turns into a Snow Fenrir, and Striders may be exchanged for a Red Star Strider, Red Dusk Strider or Red Wind Strider.
 

Popular posts from this blog

Quests for Levels 1-21 - Start villages

QUESTS START VILLAGES - LEVEL 1 TO 21  NOTE: there is a quest lvl 1 only for interlude chronicle that gives too many adenas. The quest is the introducing of Kamael race. Quest name: Kamael a window to the future. Quest Name Race Level Starting Location and NPC Repeat Reward Quest for Fishing Shots All 1 Each town/harbor Y Fishing Shots Deliver Goods All 2 Talking Island Village (Guard Arnold) N Ring of Knowledge Letters of Love All 2 Talking Island Village (Darin) N Necklace of Knowledge Miner's Favor All 2 Strip Mine (Miner Bolter) N Necklace of Knowledge Sacrifice to the Sea All 2 Talking Island (Lighthouse Keeper Rockswell) N Mystic's Earring Mass of Darkness Dark Elf ...

QUESTS BY LEVEL

  QUESTS LVL 1 TO 21 - START VILLAGES   QUESTS LVL 15 TO 40      QUESTS LVL 41 TO 60     QUESTS LVL 61 TO 78

Quests for Levels 15 - 40

QUESTS FOR LEVEL 15 T0 40 Quest Name Race Level Starting Location and NPC Repeat Reward Bard's Mandolin All 15 Town of Dion (Bard Swan) Y Musical Score - Theme of Journey, 300 Adena Get a Pet All 15 Gludin Village (Pet Manager Martin) Y Wolf Collar Grim Collector All 15 Town of Gludio (Guard Curtis) Y Adena Jovial Accordion All 15 Town of Dion (Musician Barbado) Y Musical Score - Theme of Feast Sorrowful Sound of Flute All 15 Town of Dion (Musician Nanarin) Y Musical Score - Theme of Solitude Subjugation of Lizardmen All 17 Gludin Village (Guard Weisz) Y 9,181 Adena Dragon Fangs All 19 ...

Catacombs, Necropolis and Oracles

CATACOMBS, NECROPOLIS   AND THE ORACLE   NOTE: All player that had completed the 2nd class quest profession can register at Priest of Dawn or Priestess of Dusk to can enter in catacombs and necropolis. Sixteen dungeons were added in relation to the Seven Signs. The Oracle is the place where the Festival of Darkness is held. The Catacombs and Necropolis’ are dungeons where the players can hunt monsters and get Seal Stones necessary for the acquisition of the Seals. These monsters, represented by Lilim and Nephilim, drop Seal Stones, but do not drop Adena. Access to these dungeons is limited based on participation in the Cabal and ownership of the Seals. Necropolis Necropolis of Sacrifice: level 20~30 monsters appear and it is located on the southern seashore of the Gludio Territory. Pilgrims Necropolis: level 30~40 monsters appear and it is located near the Partisan's Hideaway in Dion Territory. Worshipers Necropolis: level 40...

2ND CLASS QUESTS

HUMANS ELVEN DARK ELVEN ORCS KAMAELS DWARVEN