The amount of experience lost upon death has been changed. For 1-75
levelles left as before. After 76 level, this value will decrease relative to
the standard with each level.
At the death of the "red" charm, the chance of getting a fine
was greatly increased.
The amount of the death penalty (decrease in combat characteristics) is
increased.
Weapon Augmentation
It is an insertion of the stone "Life Stone" in the weapon,
which gives the weapon additional characteristics.
A weapon enhancement system has been added so that players can add new
bonuses to their weapons using Blacksmith. Improvement will require a Life
Stone and Gemstone. You can improve weapons with the help of the NPCs of the
blacksmith in every city, except the starting ones, and Gludin.
Life Stone also come in various grades: No Grade, Mid-Grade, High-Grade,
Top-Grade. Each of them has levels 46-76.
The bonuses that will be received from augmentation directly depend on
the Life Stone grade. The quality of the bonus will depend on the level of Life
Stone, but the bonus is chosen completely randomly. The chance of improvement
is 100%
Any weapon from C grade to S can be improved. C Grade and B Grade
weapons require Gemstone D, while A Grade and S Grade weapons require Gemstone
C.
Life Stones can be obtained by hunting mobs. The chance to get a
high-level Life Stone will be higher with the Raid Boss than with a regular
mob. The character will not be able to insert the Life Stone into the weapon if
the level of the stone is higher than the level of the character.
The level of the Life Stone must correspond to the grade of the weapon
for which it is used. For example, the level of Stone 46 cannot be used for
weapons of grade A, but Stone 76 of level can be used for grade C.
To upgrade, select weapons, Life Stone and Gemstones in the improvement
window. Drag the required components from the inventory to this window. Click
the Augment button.
Also, a blacksmith can remove the imposed improvement for a fee.
Bonus Types
- Increase in basic characteristics (STR, CON, INT, MEN)
- Increased combat stats (P.Atk., P.Def., M.Atk., M.Def., HP, MP, CP, Accuracy, Evasion, Critical Chance, etc.)
- Additional skill (Active, Passive, Chance skill)
When dressing a weapon that requires a higher expertise than the
character has (grade penalty), the same rules will apply for augmentation as
for SA. Augmentation and CA will not work in this case.
When the weapon is improved, the desired prefix is added to its name.
Weapons that have been augmented cannot be sold, transferred, dropped
(even with a pc), and it is also impossible to put in a clan storage. However,
it can be placed in a personal repository. If the Stone of Life is removed from
the weapon, then all these restrictions are removed.
Life Stones can be inserted into weapons with CA inserted, or sharpened
weapons. The stone of life does not affect the ability to insert SA, or
sharpen, so you can insert CA or sharpen weapons even after augmentation. When
removing the Life Stone, CA and sharpening are not affected.
You can find out the color of augmentation by clicking on a weapon and
in its description look at the color of the text describing the effect of
augmentation. Yellow text is “yellow” augmentation, blue text is “blue”, violet
is “purple” and red is “red” augmentation.
What augmentation effects will be on the weapon will depend on the color
of augmentation: Yellow augmentation (the worst) - only additions to basic
stats. Blue augmentation (bad) - additions to basic stats and, possibly,
chance-skill. Purple augmentation (medium) - additions to basic stats and
chance-skill or active skill. Red augmentation (best) - additions to basic
stats and chance-skill or active skill or passive skill.
Improved weapons cannot be used to craft duals.
Improved weapons cannot be changed with the Blacksmith of Mammon.
New skills
Banish Seraph (55): Dark Avenger , Shillien
Knight
Shock Stomp (55): Warlord
Invocation (56): Bishop , Elven Elder ,
Shillien Elder
Aura Flash (58): Sorcerer , Spellsinger ,
Spellhowler
Escape Shackle (60): Treasure Hunter ,
Plainswalker , Abyss Walker
Sonic Move (62): Gladiator
Summon Attractive Cubic (62): Temple Knight
Celestial Shield (64): Bishop
Break Duress (66): Tyrant
Summon Swoop Cannon (68): Warsmith
Battle Force (77): All Warrior classes
Spell Force (77): All Wizard classes
Braveheart (78): Dreadnought , Duelist ,
Titan , Fortune Seeker , Maestro
Force Meditation (78): Grand Khavatari
Pa'agrio's Emblem (78): Dominator
Gate Chant (78): Doomcryer
Inner Rhythm (78): Sword Muse , Spectral
Dancer
Knighthood (78): Phoenix Knight , Hell
Knight , Eva's Templar , Shillien Templar
Master of Combat (78): Dreadnought , Titan
, Grand Khavatari , Fortune Seeker , Maestro , Duelist
Archery (78): Sagittarius , Moonlight
Sentinel , Ghost Sentinel
Assassination (78): Adventurer , Wind Rider
, Ghost Hunter
Arcane Roar (78): Archmage , Mystic Muse ,
Storm Screamer
Necromancy (78): Soultaker
Summon Roar (78): Arcana Lord , Elemental
Master , Spectral Master
Divine Roar (78): Cardinal , Hierophant ,
Eva's Saint , Shillien Saint , Dominator , Doomcryer
Song of Silence (79): Sword Muse
Soul of the Phoenix (79): Phoenix Knight
Shield of Revenge (79): Hell Knight
Sonic Barrier (79): Duelist
Force Barrier (79): Grand Khavatari
Mirage (79): Adventurer
Dodge (79): Wind Rider
Counter Attack (79): Ghost Hunter
Summon Feline King (79): Arcana Lord
Summon Magnus the Unicorn (79): Elemental
Master
Summon Spectral Knight (79): Spectral
Master
Cleanse (78): Cardinal
Salvation (79): Cardinal
Mystic Immunity (79): Hierophant
Spell Turning (79): Hierophant
Magnus Chant (79): Doomcryer
Victories of Pa'agrio (79): Dominator
Pa'agrio's Fist (79): Dominator
Symbol of Defense (80): Phoenix Knight ,
Hell Knight , Eva's Templar , Shillien Templar
Symbol of Noise (80): Sword Muse , Spectral
Dancer
Symbol of Resistance (80): Titan , Fortune
Seeker
Symbol of the Fist (80): Dreadnought ,
Maestro
Symbol of Energy (80): Duelist , Grand
Khavatari
Symbol of the Sniper (80): Sagittarius ,
Moonlight Sentinel , Ghost Sentinel
Symbol of the Assassin (80): Adventurer ,
Wind Rider , Ghost Hunter
Volcano (80): Archmage
Cyclone (80): Storm Screamer
Raging Waves (80): Mystic Muse
Gehenna (80): Soultaker
Day of Doom (80): Soultaker
Anti-Summoning Field (80): Arcana Lord ,
Elemental Master , Spectral Master
Purification Field (80): Cardinal
Miracle (80): Cardinal
Flames of Invincibility (80): Dominator
Mass Recharge (80): Eva's Saint , Shillien
Saint
Dispersive
skills have a chance to remove Force Barrier, Sonic Barrier, and Celestial
Shield.
The
update time for the following skills does not depend on the speed of the
casting spell: Invocation, Celestial Shield, Salvation, Soul of the Phoenix,
Symbol of Defense, Symbol of Noise, Symbol of Resistance, Symbol of Honor,
Symbol of Energy, Symbol of the Sniper, Symbol of the Assassin, Volcano,
Cyclone, Raging Wages, Day of Doom, Gehenna, Anti-Summoning Field, Purification
Field, Miracle, Flames of Invincibility, Mass Recharge.
Books
for Celestial Shield, Invocation, Summon Attract Cubic, Aura Flash, and Summon
Swoop Cannon can be purchased at Rune, Goddard, or Ivory Tower. Players have
the opportunity to buy them every hour.
Swoop cannon
Those
with level 68 warsmith spells gain the ability to summon Swoop Cannon, the new
siege summon. Swoop Cannon is the siege golem of the attacking side. It cannot
be used by castle defenders. It differs from old siege golems in that it can
use its skills without switching modes.
It
can only be called in the siege zone.
To
call requires 46 A grade of crystals. After a call, constantly uses B Grade
Gemstones at 21 pieces per minute.
Swoop
Cannon attacks on a target, it is a remote attack that strikes in a certain
radius of all spells and NPCs, including allied and neutral. If enchantments
fall outside the siege zone, they receive the same damage, and it is possible
to get PC fines.
Shells
cannot hit walls, gates, and flags.
The
skills of Swoop Long Shot and Swoop Middle Shot cannot be used inside the
castle, from the walls and outside the siege zone.
Golem
attack uses Flash Gunpowder. Flash Gunpowder can be purchased at Rune and
Schuttgard.
Swoop
Cannon disappears upon destruction.
Skills of the clan
owning the castle
New
skills were added to the wreath that can be worn by a member of the clan owning
the castle, as well as to the crown of the corresponding KL.
Lord's
Crown can be obtained from the Manager, wreaths for ordinary members are also
sold there. Members of the clan academy cannot wear these wreaths.
Residential
Shock Immunity: Strongly, but not for long, increases resistance to shock
attacks.
Clan
Gate: Creates a portal to call clan members. The caster cannot move when the
portal is active. The Clan Gate skill appears in the list of active skills when
dressing Lord's Crown. After using the skill, a call field appears and KL loses
the ability to move. At this time, all clan members receive a system message
[font = Verdana] about the appearance of the portal. For 2 minutes, they can
talk with Court Magician inside the castle and teleport to KL.
If
the castle is lost, the crown is lost, and the skill automatically disappears
from the list of active skills.
Changes to existing
skills
Stun
Shot's strength is slightly increased.
The
requirements for the Benediction cast are changed, instead of HP 25% MP 25% is
now required.
Mana
Burn and Mana Storm now awaken spellbound spells.
The
effects of the following skills were reduced (critical attack coefficient)
Death Whisper, Fire Dance, Eye of Pa'agrio, Chant of Rage
On
Elven Elders and Shillien Elders, classes that own the Recharge skill will no
longer be affected by the Recharge skill.
Now
there will be a chance to defend (xs what is meant here, a campaign such as
triggering a resist and causing 1 damage) from the following magic spells: Wind
Strike, Aqua Swirl, Twister, Blaze, Death Spike, Prominence, Ice Dagger,
Hurricane Greater Heal and Chant of Life / Heart of Pa'agrio can now have an
effect at the same time. Also, a long healing buff will be placed in the buff
slot.
The
effects of healing potions have been moved from buff slots to healing slots.
Bishop
can now enchant Major Heal 11 level.
Curse
Fear and Horror now affect players.
The
effect of soul shots for melee skills is significantly increased.
The
effect of the skill Magical Backfire is increased.
The
effects of the following skills are significantly increased: Whirlwind, Thunder
Storm, Hammer Crash, Soul Breaker, Tribunal, Judgment, Armor Crush, Shock Blast
When
using soulshots, the damage will be more than before for the following skills:
Power Strike, Power Shot, Stunning Shot, Stun Attack, Iron Punch, Stunning
Fist, Sting, Wild Sweep, Power Smash, Triple Slash, Double Shot, Burst Shot,
Spinning Slash , Thunder Storm, Punch of Doom, Poison Blade Dance, Sword
Symphony, Fatal Strike, Hammer Crash, Burning Fist, Soul Breaker, Crush of
Doom, Strider Siege Assault, Lethal Shot, Sonic Rage, Force Rage, Earthquake,
Spoil Crush, Hamstring Shot, Shock Blight, Armor Crush, Evade Shot, Tribunal,
Judgment, Psycho Symphony, Demon Blade Dance, Double Sonic Slash, Sonic
Blaster, Sonic Storm, Sonic Buster, Triple Sonic Slash
The
following skills can now end up: Tribunal, Judgment, Arrest, Shackle, Mass
Shackle, Banish Undead, Critical Blow, Mortal Strike, Stealth, Sand Bomb, Mass
Curse Fear, Mass Curse Gloom, Trance, Erase, Magical Backfire, Mana Burn, Mana
Storm, Turn Undead, Major Heal, Major Group Heal, Summon Swoop Cannon, Shock
Stomp, Aura Flash, Banish Holy
Chance
to pass for the following sills increased: Seal of Chaos, Seal of Poison, Seal
of Winter, Seal of Flame, Seal of Gloom, Seal of Mirage
The
skill Deflect Arrow 2, 3 and 4 has been significantly increased.
The
chance of passing Serenade of Eva is increased, the update time is greatly
reduced.
The
effect and conditions of use of the Sonic Buster, Sonic Storm, Force Burst, and
Force Storm skills have been changed. The requirement for the number of tricks
used is increased by 1.
Char
becomes semi-invisible when using Silent Move, Chameleon Rest, Shadow Dance,
and Stealth skills.
Primeval Island
Primeval
Isle , an island full of strange creatures, was added to the south of the city
of Rune. You can get there by boat from the harbor of Rune, or swim.
The
island is intended for hunting by high level players.
Players
can use monsters to raise the level of SA (level 11 and 12), for the quest for
clan reputation and the quest to find new ingredients for the A-grade weapons.
The
Boss Monster is a monster known as Sailren . To enter the Sailren lair you must
complete the quest " Attack Sailren "
You
can find the Blue, Green and Red "primitive" Crystals killing
monsters. They can be used to add 50k, 100k or 200k points to your SP.
Tyrannosaurs
can go mad during the battle. The use of trap skills during rabies makes it
easier to hunt for them.
An
NPC located in the Primeval Island Shipyard will deliver the dead party members
to your location for a fee.
The
escape from Primeval Isle lies through the Shipyard of Primitive Island.
Shipyard
Primeval Isle is a peace zone.
Trap system
Trapping
skills that greatly reduce the attacking abilities of the Primeval Tyrannosaurs
have been added.
Using
these skills requires Elrokian Trap and Capture Stones.
Once
you have completed the Elrokian Hunters quest, which begins near the Primal
Island Shipyard, you can receive the Elrokian Trap as a reward.
Capture
Stones can be obtained from NPCs located in the far south of Primeval Island.
If you accidentally deleted the trap that you received for the quest, you can
get another one from the NPC
Items
Added Top A-Grade Weapons. Crystal 12 level is needed in order to insert
a special skill (SA) in these weapons. Components and recipes (60%) you can
find by taking quests on the Primeval Island.
New accessories added: Eye patch, Angel crown, Demonic crown, Pirate
hat, Scar and Butterfly decoration. New accessories can be obtained at the
Festival of Darkness, the Olympics and some raid bosses.
Some things that cannot be transferred or lost can now be put into the
warehouse.
The rollback of the Elixir of Mental Strength will be changed from 10
minutes to 5.
The rollback of the Elixir of Mental Strength and the Elixir of Life is
now the same for the same grade. But, after using the A-Grade Elixir of Life,
you cannot use the A-Grade Elixir of Mental Strength or the A-Grade Elixir of
Life for 5 minutes.
After you put the elixir on the shortcut window, the rollback indicator
will appear only after use.
Ghost Weapon (Shadow weapon)
Added temporary weapons with a short lifetime to facilitate access to
different weapons. Ghost weapons have the same properties and appearance as
ordinary ones, but have a limited life time.
When the life time or mana of the Phantom weapon reaches 0, it is
removed from inventory.
The remaining time or mana is spent when the weapon is dressed, and is
not spent when not dressed
Attention: If an item is worn / removed many times, the remaining time
or mana is consumed faster. Logging in / out of the game also increases
consumption. Phantom weapons cannot be transferred through trade, drop, or a
warhouse (one that is for spells on one acre), and can only be stored on a
personal warhouse. Also, it can not be enchanted, improved, imposed CA or beat
on crystals.
The weapons received with the Shadow Weapon Exchange Coupon have a
shorter life or mana than such weapons from the weapons store.
Ghost weapons may take the form of various weapons of grade B, C or D.
Players who make a quest on the pro will receive a ticket that can be
exchanged for Ghost Weapons. D Grade Shadow Weapon Exchange Coupon for the
first professional and C Grade Shadow Weapon Exchange Coupon for the second.
Shadow Weapon exchange coupon cannot be sold, lost, donated. If you give
the Shadow Weapon exchange coupon the schrand to the master of his class, he
will give you the Shadow Weapon to choose from.
B and C Grade weapons (apparently Ghostly, forgot to indicate) can be
bought in the city from an arms dealer.
You can buy ghost weapons with a spell of at least 40 level and the type
of weapon changes depending on the level.
Bloody sword Akamanah
New cursed duals - Blood Sword Akamanah (Blood Sword Akamanah) have been
added.
Item appearance, use, and PvP rules are identical to Demonic Sword
Zariche. Akamanah or Zariche automatically disappear 24 hours after the last PK
with the sword. The system message will show the remaining time by showing how
much time has passed since the last PC.
When a player wearing Akamanah or Zariche dies, the drop chance of each
sword will automatically disappear by 50:50 (honestly I haven’t tasted what it
means 50:50, but it says so)
When the player wearing the Zarich and the player wearing the Akamanah
attack each other, the CP level of both drops to 0.
When the player who owns Akamanah finds Zarich, the matched Zarich
automatically disappears and the Akamanah level increases by 1. And vice versa.
When you raise Zarich or Akamanah, 2 additional skills automatically
appear. Owner Zarice or Akamanah gets Void Flow and Void Burst skills in the
list of active skills. Damned weapons must be worn to use these skills.
Quests
New Quests
Mini
games:
A Game of Cards - Level 61, Town of Aden
(Warehouse Chief Klump)
Seductive Whispers - Level 50, Town of Aden
(Blacksmith Wilbert)
Clan
quests:
A Clan's Reputation - Clan Level above 5,
Rune Township (Grand Magister Valdis)
Primal
Island Sailren:
Meeting the Elroki - Level 75, Primal
Island Shipyard (Marquez)
In the Name of Evil - Part 1 - Level 76,
Southern Primal Island (Mushika)
In the Name of Evil - Part 2 - Level 77,
Southern Primal Island (Asamah)
Attack Sailren - Level 77, Lost Primeval
Island Nest (Shilen's Stone Statue)
Getting
Skills:
Elrokian Hunters - Level 75, Primal Island
Shipyard (Marquez)
Other
quests:
To the Primeval Isle - Level 75, Rune
Township (Spellbook Seller Anton)
Rise and Fall of the Elroki Tribe - Level
75, Primal Island Shipyard (Singsing)
Defeat the Elrokian Raiders - Level 75,
Primal Island Shipyard (Dinn)
A Powerful Primeval Creature - Level 75,
Primal Island Shipyard (Dinn)
Changes in old quests
Enchance
your weapon:
Sailren and Tyrannosaurus, monsters on
which you can increase the level of Soul Crystals by 11 and 12, were added. Any
member of the group that kills them has the ability to “upset” the crystal.
When a player “upsets” a crystal from level
11 to 13, a system message informs all the players in this area about it.
Class
transfer quests:
You will receive an exchange coupon that
can be exchanged for Shadow Weapon after completing the quest. You will receive
a D-grade Shadow Weapon exchange coupon after receiving the first profession
and a C-grade Shadow Weapon exchange coupon after receiving 2 professions.
Shadow Weapon exchange coupon cannot be sold, exchanged or dropped.
After receiving the quest for the
profession and some other quests, the character will take the "pose of the
winner"
In the quest for the 2nd profession "
Testimony of Glory ", the NPC Enku Chief Kepra will be transferred to the
southern part of the coast of the Dion region.
In the quests Saga of the Duelist,
Dominator, Ghost Hunter, Eva's Saint, Spectral Master, Hell Knight, Spectral
Dancer, Maestro Tablet of Vision, which was previously located in Ketra Orc
Outpost, will be transferred to the southeastern part of this outpost.
Repent
Your Sins:
Characters of level 80 will no longer be
able to take the Repent Your Sins quest, but it will be possible to switch to a
subclass and make this quest.
Monsters
Raid bosses
Added
a new roving boss raid Gordon . When Gordon notices a player with a cursed
sword (Zariche or Akamanah), he attacks that player with the goal of taking
away the sword.
Changed
the appearance and speed of some raid bosses.
If
the raid against the boss in Pagan Temple fails, the boss returns to the
starting position.
When
opening the Gate of Splendor to the boss's room in the Monastery of Silence ,
the right and left wings open simultaneously. Also, 60 seconds after opening or
closing the door, it will not be possible to open the next 30 minutes. Gate of
Splendor can no longer be unlocked with the Unlock skill.
Fixed
an issue with agro boss Gigantic Chaos Golem in Pavel Ruins when he did not
attack passing players.
The
problem with Baiyum not killing the player who woke him was solved.
Changed
the raid boss Master Anays in the Monastery of Silence . If during the attack
by his player, he is outside, he spoils back to the room. If the boss himself
is outside during the boss guard’s attack, he will go back to the room. If the
guard is outside, and the boss is inside the room, then when the guard attacks,
the boss will remain in place. If the boss is outside when the server crashes,
he will be teleported back to the room.
Due
to the addition of fortresses, the location of the Eye of Beleth and Kelbar
bosses has been changed , as well as all other mobs that may appear at the
place of these fortresses have been removed.
Antharas and Valakas
HP,
P. Def., And M. Def. Antharas and Valakas reduced.
Changed
Antharas behavior. The difficulty and reward for killing Antharas will vary
based on the composition of the raid. The reward depends on the difficulty
level of Antharas.
Antharas
will receive minions, and their lifetime depends on the composition of the
raid.
If
you killed Antharas minion, you can get a useful recovery for the raid.
Other
Conventional
mobs in the following areas have been changed to lvl 80: Pagan Temple ,
Monastery of Silence , Imperial Cemetery , Forge of the Gods , Dimensional Rift
, Ketra / Varka Silenos Stronghold
On
spots 80+, regular mobs are changed to lvl 80. Mob features and rewards for
them (exp ...) are left the same, except for chests.
Treasure
chests do not spawn in areas near fortresses. This includes areas in the Floran
Agricultural Area , Dragon Valley , Plunderous Plains and Hunters Valley.
The
problem of losing EXP when the player dies while on the wyvern has been
resolved.
Solved
the problem with the Dark Elf Village Gatekeeper animation.
Other
Conventional
mobs in the following areas have been changed to lvl 80: Pagan Temple ,
Monastery of Silence , Imperial Cemetery , Forge of the Gods , Dimensional Rift
, Ketra / Varka Silenos Stronghold
On
spots 80+, regular mobs are changed to lvl 80. Mob features and rewards for
them (exp ...) are left the same, except for chests.
Treasure
chests do not spawn in areas near fortresses. This includes areas in the Floran
Agricultural Area , Dragon Valley , Plunderous Plains and Hunters Valley.
The
problem of losing EXP when the player dies while on the wyvern has been
resolved.
Solved
the problem with the Dark Elf Village Gatekeeper animation.
Team chat
The
command channel window is integrated into the regular chat window.
The
following characters are used for chatting to the command channel. (use the
`button to the left of 1.)
For party leaders: `[message]
Leader Teams: `` [post]
Leader
teams will pop up in the window at the bottom right of the screen.
If
you select Hide Commander's Chat in the chat filtering window, messages will
not appear.
Even
without the Clan Imperium skill, the ability to create a channel and the
ability to invite to it using the Strategy Guide object has been added .
Strategy Guide is for sale in Town of Aden , Rune Township , Town of Schuttgart
.
On
a raid, an allie who deals 1 hit gets priority in picking loot. (A
corresponding message has been entered for this.)
Conditions
for setting priorities for loot during boss raids.
Raid monster: more than 18 people in the
command channel.
Boss monsters ( Queen Ant , Zaken , Orfen ,
Core ): more than 36 people in the command channel.
When raiding Antharas , the command channel
must have more than 225 people in Antharas' Nest for priority on loot.
5
minutes after killing the raid boss, the usual rules for loot selection are
automatically set. But if another raid is successful on the same boss until the
rules for selecting loot become normal, the first group gets priority.
The
List Update button has been added to the command channel report window (number
of parties / total members).
This
window can now be minimized.
Duels
A
duel system has been introduced for those who want pvp and do not lose interest
outside the arena.
Dueling
is possible only when players are not flagged.
Dueling
is possible regardless of the level of opponents.
There
are no death penalties.
When
the duel / party-at-party ends, HP, MP, and CP return to the state they were
before the duel. All dubby / debuffs, etc., are removed after the duel.
You
can configure in Options automatic refusal of duels.
1 on 1
For
these purposes, the corresponding button is entered in the action window.
The
loser is the one whose HP = 1.
Each
duel is limited to 2 minutes.
Party at party
For
these purposes, the corresponding button is entered in the action window. A
duel must be requested by a party leader, but can be addressed to any member of
another party.
If
the other party agrees, both parties will be moved to the arena.
You
can configure in Options automatic refusal of duels.
Each
duel is limited to 2 minutes.
During
a duel, bsoe and bsoe skills cannot be used.
Requirements
If
at least one member of the party is about one of the following conditions, a
duel is impossible.
in battle / duel / PC
is at the olympiad
located on a trade (private store) or craft
(private manufacture)
HP and / or MR <50% (including dead)
on the siege (clan or ally on the siege)
when a request for a duel is sent to his
party membar
in the area where restart is prohibited
in the siege zone
when the other party is far enough away
when there is no free space in the party
arena
when another member is in KX during the
siege
when on a strider / wyvern, etc.
when in a peace zone or in a battlefield
Warnings
When
a party is on a command channel and agrees to a duel, she is expelled from the
command channel.
When
a party in the onk searches for a party and agrees to a duel, she is excluded
from this window.
Any
trade of any party member is automatically canceled when moving to the arena.
When
a player attacks an NPC or is itself attacked by an NPC during a 1-on-1 duel,
the duel ends, but HP / MP / CP is not restored.
Premature termination
of a duel
It
can be produced in one of the following ways:
using the / withdraw command during a duel
the distance between the players becomes
too large (when the target window disappears)
when a player moves to an area where a duel
is not possible
when a player attacks another player (left
arm caught ...) during a duel
when a player attacks an NPC or is itself
attacked by an NPC during a 1-on-1 duel (including skills / magic)
Mini-map
When
you click on the Enlarge Map button from a regular map window (Alt + M), the
map window expands to full screen.
A
dungeon map has been added, including 5 initial dungeons. When you enter a
dungeon, a map window appears with a dungeon map. Maps are available for the
following dungeons - Abandoned Coal Mines , Cave of Trials , Elven Ruins ,
Elven Fortress , and School of Dark Arts .
On
the map, you can monitor the movement of Zariche and Akamanah, and when they
meet in one place, an image of the skull appears.
Party Member Status
Window
The
member party window can now be reduced or enlarged to normal size.
You
can view Buffs, Debuffs and enable / disable this option by clicking on the
button on the full-size party window or Alt + F.
Screen Messages
Added
the ability to generate messages from various channels.
Duel
messages are available through on-screen messages.
Auto target
When
a player does not have a target and is attacked by a mob / NPC or another
player, a target is automatically set on it.
When
a player is attacked by a skill that removes the target, it is automatically
installed after about 10 seconds.
Other
changes.
When
a player is kicked out of the game, he moves to the login window.
The
button to open the party search window has been added to the internal chat
window.
Players
cannot open the inventory window when a store or BX window is open.
Changes
in sieges.
When
the Seal of Strife seal is printed, the capabilities of the Nephilim Mercenary
are greatly improved.
HP
Wild Hog Cannon increased.
The
defending side cannot destroy the castle gates.
If
the player who summoned Siege Golem uses Summon Trance or Gate Chant skills,
the golem will disappear.
The
seven signs
The
way to enter normal sewers has been changed (Catacomb of the Apostate, Catacomb
of the Heretic, Catacomb of the Forbidden Path).
When
Lords of Dawn is used by the Seal of Strife, the Revolutionaries of Dusk cannot
use any siege weapons (Siege Golem, Wild Hog Cannon, Swoop Cannon).
When
Dusk uses the Seal of Strife or is not used by anyone, siege weapons can be
used.
Other
Fortresses
added. These fortresses will be available in the late update of The Chaotic
Throne.
Coliseum
arena changed. Free PvP is no longer practiced at the coliseum, everyone in the
arena.
The
system message window has been moved from the options window to the chat
options window.
Consumption
of food by ordinary pet is reduced.
Non-destructible
doors (such as, for example, KX or lock doors) are indicated as
"door" in the target window, and their HP is not displayed.
Changed
the places of some ordinary, Nobless and KX teleporters to safer places.
The
problem with the Pagan Temple's Dungeon Gatekeeper NPC, which did not respond correctly
to players without a character, has been resolved.
After
the countdown at the beginning of the Olympiad battle, CP, HP, and MP are
restored again.
To
obtain Hero status from the 'Hero waiting' status, the following restrictions
are introduced: only the main clan (not the subclass) can become Hero, and only
the main class above 75 lvl can become Hero.